Source: src/hg/Game.js

// Copyright 2019 Campbell Crowley. All rights reserved.
// Author: Campbell Crowley (dev@campbellcrowley.com)
const Day = require('./Day.js');
const Player = require('./Player.js');

/**
 * @description The container with current game state within a guild's game.
 * @memberof HungryGames
 * @inner
 */
class Game {
  /**
   * @description Create a game with basic game information.
   * @param {string} [name] The name of this game.
   * @param {HungryGames~Player[]} [includedUsers] Array of user players that
   * are included in this game.
   * @param {HungryGames~Team[]} [teams] Array of teams that have been formed
   * already.
   */
  constructor(name, includedUsers, teams) {
    /**
     * The name of this game.
     *
     * @public
     * @type {string}
     * @default 'Hungry Games'
     */
    this.name = name || 'Hungry Games';
    /**
     * Is the game currently in progress.
     *
     * @public
     * @type {boolean}
     * @default
     */
    this.inProgress = false;
    /**
     * Array of all users currently in the game.
     *
     * @public
     * @type {HungryGames~Player[]}
     * @default
     */
    this.includedUsers = includedUsers || [];
    /**
     * All teams in the game.
     *
     * @public
     * @type {HungryGames~Team[]}
     * @default []
     */
    this.teams = teams || [];
    /**
     * Has the game ended.
     *
     * @public
     * @type {boolean}
     * @default
     */
    this.ended = false;
    /**
     * Information about the day that was simulated.
     *
     * @public
     * @type {HungryGames~Day}
     * @default
     */
    this.day = new Day();
    /**
     * Information about the previous day that was simulated. It is replaced by
     * {@link HungryGames~Game} when a new day starts and defaults to before the
     * first day.
     *
     * @public
     * @type {?HungryGames~Day}
     * @default
     */
    this.prevDay = null;
    /**
     * Information about the next day to be simulated. Usually empty, but this
     * data will replace {@link HungryGames~Game} when a new day starts.
     *
     * @public
     * @type {HungryGames~Day}
     * @default
     */
    this.nextDay = new Day(0);
    /**
     * The number of players still alive in this game.
     *
     * @public
     * @type {number}
     */
    this.numAlive = this.includedUsers.length;
    /**
     * Is this game currently paused.
     *
     * @public
     * @type {boolean}
     * @default
     */
    this.isPaused = true;
  }
}

/**
 * Create a new Game from an object. Similar to a copy constructor.
 *
 * @public
 * @param {object} data Game like object to copy.
 * @returns {HungryGames~Game} Created Game object.
 */
Game.from = function(data) {
  const game = new Game(data.name, data.includedUsers);
  game.inProgress = data.inProgress || false;
  game.teams = data.teams || [];
  game.ended = data.ended || false;
  game.day = Day.from(data.day);
  if (data.nextDay) game.nextDay = Day.from(data.nextDay);
  if (game.nextDay.num < 0) game.nextDay.num = 0;
  if (data.prevDay) game.prevDay = Day.from(data.prevDay);
  if (game.day.state === 1) game.day.state = 0;
  game.includedUsers = game.includedUsers.map((el) => Player.from(el));
  if (!isNaN(data.numAlive)) {
    game.numAlive = data.numAlive;
  }
  game.isPaused = data.isPaused || false;
  return game;
};

module.exports = Game;