Class: EventContainer

HungryGames~ EventContainer


new EventContainer(obj)

Create container.
Parameters:
Name Type Description
obj Object List of IDs to load.
Source:

Members


<static, readonly> eventDir

Directory where all event data is stored.
Source:

<static, readonly> types

Current types of events that this object stores.
Source:

<private, constant> _arena :object.<HungryGames~ArenaEvent>

Cached arena events.
Type:
Default Value:
  • {}
Source:

<private, constant> _arenaIds :Array.<string>

All arena event IDs that should be loaded.
Type:
  • Array.<string>
Default Value:
  • []
Source:

<private, constant> _bloodbath :object.<HungryGames~NormalEvent>

Cached bloodbath events.
Type:
Default Value:
  • {}
Source:

<private, constant> _bloodbathIds :Array.<string>

All bloodbath event IDs that should be loaded.
Type:
  • Array.<string>
Default Value:
  • []
Source:

<private, constant> _callbacks :Array.<function()>

List of callbacks to fire once loading is completed.
Type:
  • Array.<function()>
Default Value:
  • []
Source:

<private> _loading :number

Number of currently loading requets that have not completed.
Type:
  • number
Source:
See:
  • HungryGames~EventContainer.loading

<private, constant> _player :object.<HungryGames~NormalEvent>

Cached player events.
Type:
Default Value:
  • {}
Source:

<private, constant> _playerIds :Array.<string>

All player event IDs that should be loaded.
Type:
  • Array.<string>
Default Value:
  • []
Source:

<private, constant> _weapon :object.<HungryGames~WeaponEvent>

Cached weapon events.
Type:
Default Value:
  • {}
Source:

<private, constant> _weaponIds :Array.<string>

All weapon IDs that should be loaded.
Type:
  • Array.<string>
Default Value:
  • []
Source:

<readonly> loading

True if data is currently being updated, and should not be trusted as complete or up to date.
Source:

serializable

Get serializable version of this object for saving to file.
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Methods


<static> from(obj)

Create based of serializable data that was saved to file.
Parameters:
Name Type Description
obj object Parsed save data.
Source:
Returns:
Created object.
Type
HungryGames~EventContainer

fetch(id, type, cb)

Fetch an event into the cache. Always updates from file, even if already cached.
Parameters:
Name Type Argument Description
id string The event ID to fetch.
type string <nullable>
The category to add this event to. If null, event will not be stored in category, nor cached.
cb basicCB Callback once completed. First argument is optional error string, second is otherwise the event object.
Source:

fetchAll(cb)

Fetch all events from file into the cache. Always fetches from file, even if event exists in cache already.
Parameters:
Name Type Description
cb function Callback once completed. No arguments.
Source:

get(type)

Get the object reference storing events of a certain type, mapped by the event IDs.
Parameters:
Name Type Description
type string The type to fetch.
Source:
Returns:
The object of requested event types.
Type
object.<(HungryGames~Event|HungryGames~NormalEvent|HungryGames~ArenaEvent|HungryGames~Battle|HungryGames~WeaponEvent)>

getArray(type)

Get the object reference storing events of a certain type after passed through `Object.values()`.
Parameters:
Name Type Description
type string The type to fetch.
Source:
Returns:
The object of requested event types.
Type
Array.<(HungryGames~Event|HungryGames~NormalEvent|HungryGames~ArenaEvent|HungryGames~Battle|HungryGames~WeaponEvent)>

ids(type)

Fetch list of IDs for specific type.
Parameters:
Name Type Description
type string Event type to fetch IDs for.
Source:
Returns:
List of IDs.
Type
Array.<string>

remove(id, type)

Remove an event from a type. Purges from cache immediately.
Parameters:
Name Type Description
id string ID of the event to remove.
type string The category to remove the event from.
Source:
Returns:
True if success, false otherwise.
Type
boolean

updateAndFetchAll(obj, cb)

Update list of IDs, and cache all.
Parameters:
Name Type Description
obj Object List of IDs to load.
cb function Fires once all events have been cached.
Source:

waitForReady(cb)

Fires callback once not loading anymore, or immediately if not currently loading.
Parameters:
Name Type Description
cb function Callback to fire.
Source: